
The patch is going to read the CRC32 from SAVEGAME.DAS then write that to SAVEGAME.DAX. version of the game, there should already be a BLES00699.ps3savepatch for the European version). You could right click and select “Open Patch File in text editor”, copy the above and paste it over whatever is in the window, then save as BLUS30415.ps3savepatch (assuming you are playing the U.S. I was able to send the save back to the PS3 without hex editing “X360” back to “PS3 “.


Save (if you don’t like cluttering up the save folder with “.bak” files then uncheck that option in HxD “Extras”, “Options”, ”Ĭreate Backup Copies (BAK-files)”) and then open gff4 “editor.exe”. In HxD it’s as simple as overtyping “PS3 ” with “X360” in the right column. If there was any question, SAVEGAME.DAS is not encrypted so just go ahead and mess with it. Be sure to hit “All Files” to re-hide the files because we only need to work with PARAM.SFO, SAVEGAME.DAX, SAVEGAME.MEX and SCRNSHOT.BIX. If HxD was setup to work with Bruteforce (right-click “Settings”, “Set Default HEX Editor”), you can hit the “All Files” button (to unhide the unencrypted files), double click on SAVEGAME.DAS (choose no when prompted to decrypt 6 files) and it should open in the hex editor. Notice that BruteForce shows encrypted files by default (lower left hand window with a save selected) but there is also an option “All Files”.

This makes moving protected saves much easier and pulling up the WebMan http server on your computer shows the IDPS under “setup”. Use the FTP option to pull savegames from your PS3 (F12 or right-click on the big BruteForce SAVEDATA logo). There are right-click menus all over and many on the main logo.Īssociate HxD in the options, add your IDPS to the global options and maybe consider setting it to leave Protected saves like that for DAO (protected). This is targeted for an audience with CFW, WebMan Mod, GFF4-1.0, and Aldos PS3Tools “ps3tools_v2_7_38.zip.įamiliarize yourself with BruteForce.
